www.pelipurkki.net/soccer

Säännöt CSS-Futis

NOTE!
These rules are under work and may change


Rules concerning official css-soccer matches. Read these carefully so you know the rules. If something isnt listed here, and it bothers you, ask! See Contact information from the site. During official match, if there is a conflict, separate referee who will be observing the match will make the decicions.

Official number of players on a team is 6, 5 players are required to sign up the team. Official matches can be played 5on5 or 6on6, as decided by team leaders before the match. Friendly matches cane be played with less players and official matches with even more players, if both teams agree.

The teams will gather all the necessary information before the match, including SteamIDs, player names. This information must be delivered to the referee of the game via email 2 days prior to the match OR the referee will gather this information before the match from his console by typing status, saves the info and after the match, checks the ID's from our database of players. Any players who are not listed in the roster given to referee will cause forfeit loss to the team in case. [ Every team should have more players than needed on the roster for backup (in cases of sickness, connection problems or other thingies that can make your teams line-up players unavailable) ]

Matches on this cup will be played on server located at Finland, 80.81.183.151:27017
, unless agreed otherwise.

during the match, Teamspeak,ventrilo or similiar external system is allowed and even recommended. Currently we are using ka_soccer_2006_v2 as the official map, as the map is the most functional of soccer maps available. The goals are accepted as the map counts them. This differs a bit from the “real soccer”, as the ball is not required to be fully over the goal line. It is, however, accurate and there is no need for debate over accepting goals. If the opponent seemed to score too easily and ball seem to hitted the bar only and not goal, its useless to argue - your team has the same opportunity to score on same situation.

Teams agree who starts from CT and T first before the match. Does it really matter which side you play first anyway? No. On a match, teams wear official soccer team skins which are included in the package along the script which does not allow knifing people to death.

Both teams must be on place 5mins before the match or earlier. If another team is not full when the match is supposed to start and they dont have atleast 3 players if its 5vs5 or 4 players if 6vs6, the opponent will win the match 1-0. The match has two periods of 15 minutes each. As 15 minutes are over, the final round of each period will be continued until one of the teams scores a goal. Map will be reset between periods. The maximum timelimit for a match is 45 minutes. Both teams should keep a timer running. The game will end with the current score of the game as the timer reaches 45 minutes. If the game cannot end even, which means that other team has to win, game will end even and new match will be played on another time. On the new match, first team to goal wins!

In case of a server crash the game will be played later as agreed by team leaders. Quit command or a change of map is NOT CONSIDERED a crash. Abusive use of server by the team controlling the server will cause a forfeit loss.

In case of losing player to a connection error etc, the game will continue with players still able to play. Team must have at least 2 (5on5) or 3 (6on6) players playing through the whole game or the team with insufficient players will suffer a forfeit loss.

We encourage players to play the ball. Knifing other players on purpose (i.e. Trying to slow down other player trying to reach the ball) will result in a slay penalty by referee.

Throw-ins, free kicks, corners etc are not used as they are hard to judge fairly without many referees and game mode itself doesnt support them directly. You cannot stab your opponent to slow him down or jump at him and stab while you get thrown in front of him. This is not allowed!

You can get point from following events:

- Goal

If you are trying to delay the game by putting the ball to the audiences place all the time or randomly just smash the ball away and not even trying to score, opponent gets a score.

3 points from victory, 1 from even an if your team loses, you get nothing.

Server.cfg (for matches!)

hostname "something"
rcon_password "something"
sv_pausable 0
mp_allow_spectators 1
mp_buytime 0
mp_roundtime 3
mp_friendlyfire 0
mp_freezetime 3
mp_fadetoblack 0
mp_footsteps 1
mp_flashlight 0
mp_limitteams 1
mp_logfile 1
mp_autoteambalance 0
mp_tkpunish 0
mp_timelimit 15
sv_cheats 0
sv_maxspeed 320
sv_gravity 800
sv_airaccelerate 10
sv_maxrate 25000
sv_minrate 10000
sv_maxupdaterate 101
sv_minupdaterate 20
sv_alltalk 0
mp_spawnprotectiontime 0
sv_accelerate 5
sv_allowdownload 1